

Napalm Engine technology allows for stunning graphics effects, such as dynamic shadows, self shading, bump mapping, specular maps, glow and bloom effects. The player can observe the battlefield from both realistically modeled 3D or virtual stations, as well as from third person views and various camera angles.

Tanks (and other objects) can be shot or rammed, displaying different levels of damage. Realistic effects, such as explosions, smoke, destruction of vehicles and buildings are modeled. For a realistic gunnery model, the mass of the shell, gravity, and the initial speed of the various ammunition types, as well as the various gunner's sights available, were taken into consideration. To model realistic tank movements, the propulsion systems, transmissions and gear-ratios, tank masses, friction and suspensions were taken into consideration. The most detailed technical documents available were used to model realistic physics and tank behavior. Additionally, the game will feature a realistic combat environment, including infantry, cars, armored personnel-carriers, artillery, aircraft. The player will be fighting in realistic locations, modeled after the Belorussian landscape of the early 20th century, recreated from hundreds of reference photos and maps. The player will be able to experience “Operation Bagration” in two playable campaigns – a Russian campaign and a German campaign, where he can take control over the Russian T-34 or, respectively, the German Tiger. “Operation Bagration” in 1944 was one of the most significant Russian campaigns during the struggle of Soviet and German tanks in Belorussia. The Soviet Army had won the battle near Kursk, and since that day, German tank forces were retreating. Tiger” tells the story of the great triumph of the Soviet Army during the summer campaign of 1944. A few more pics from some recent missions.“WWII Battle Tanks: T-34 vs. I still had fun and that is all that matters, but I can see why this sim was possibly not well received and short lived on many computers. Up to that point the AI Tigers were operating quite well, and then I was like, what the hell? I assume they had made it to there last mission scripted way point and then just did not know what to do with themselves. In Project ZeeWolf's first mission about 10 Tigers were having an orgy of ballet, twisting and circling around and into each other while I went and took the town by myself to complete the mission. The missions are not push overs, but the AI is simply put, 'Moronic' most of the time. Both the Tiger and the T34 are iconic and TvsT has enough charm to keep me interested for a few weeks I feel quite certain. Don't get me going! LOL Honestly, TvsT isn't even in the same league as SF 1942, but it has its' shinning moments. Promised much but released too soon and half broken.
